The cognitive benefits of play:
Video games aren't bad for you. They're actually making your life better. Despite hand-wringing over a supposed connection between violence and video games hint: Taken together, it turns out video games actually make you a better human being.
They asked 23 adults with a median age of 25 to play "Super Mario 64" for 30 minutes a day over a period of two months. A separate control group did not play video games at all. Examining the brains of the two groups using an MRI machine, they found that the gaming group had a rise in gray matter in the right hippocampus, right prefrontal cortex and the cerebellum -- areas of the brain responsible for spatial navigation, memory formation, strategic planning and fine motor skills in the hands.
Such diseases include schizophrenia, post-traumatic stress disorder and Alzheimer's.
They found that participants assigned to play "Starcraft" experienced gains in their performance on psychological tests, completing cognitive flexibility tasks with greater speed and accuracy. Video Games May Slow The Aging Process Playing brain-teasing game for just two hours a week may help slow the degree of mental decay associated with the natural aging process, according to a study this year from the University of Iowa.
A study of healthy individuals ages 50 and older revealed that playing 10 hours of a specially designed video game was able to stall the natural decline of different cognitive skills by up to seven years, in some cases. Over five to eight weeks, one group of seniors was given computerized crossword puzzles while three other groups played a computer game called "Road Tour.
The experience is meant to mirror the difficulty older drivers have when they have to process information from multiple points of view at an intersection. In February, the Italian researchers presented evidence that playing fast-paced video games can improve the reading skills of children with dyslexia.
The team separated children age 7 to 13 into two groups, one of which played an action game called "Rayman Raving Rabids" while the other played a lower tempo game. When the reading skills of the children were tested afterwards, those who played the action game were capable of reading faster and more accurately.
The authors of the study hypothesized that the action games helps kids increase their attention spans, a skill considered crucial to reading.
The players completed a series of tasks on a device that replicated real surgeries and measured skills in 32 different categories, such as hand-eye coordination, pressure on the controls and timing. The high school sophomores, who played video games two hours a day, dramatically outperformed both the college gamers who played four hours of video games daily and the medical residents who had only sporadic gaming experience.
Trying to be a real surgeon must have gotten in the way.
Still, Sami Kilic, a University of Texas professor who helped design the experiment, reasonably insisted that students interested in a career in medicine should still focus on academics, not virtual surgery. However, a separate study found that surgeons who played video games for at least 3 hours a week saw 37 percent fewer mistakes during laparoscopic surgery.
Video Games Can Be A Pain Reliever Inresearchers presented evidence at the American Pain Society's annual scientific meeting that video games, specifically ones with an emphasis on virtual reality, have proven effective in reducing anxiety or pain caused by medical procedures or chronic illness.
The study found that when people undergoing chemotherapy or other serious treatments were immersed in a virtual gaming world, they reported significantly less stress and fear. In addition, those being treated for burn wounds found a decline in their pain ratings by rates of 30 to 50 percent.
Referencing the motion sensor technology of the Xbox Kinect or the Wii, Charles Friedman of the Pain Relief Centers said that gaming allows the brain to stay busy using other senses instead of focusing on pain. Gaming also releases endorphins in the brain, a chemical that is generally associated with happiness and capable of numbing discomfort.
In the study, expert action gamers played first-person shooting games like "Unreal Tournament " and "Call of Duty" while non-experienced action gamers played "The Sims 2. Considered one of first of the visual aptitudes to diminish over time, the ability to pick out bright patches is key to tasks like driving at night.
The study's authors believe that the process of locating and aiming at enemies exercised gamers' eyes. And with bad guys unpredictably popping up, the shooting games also helped players learn to analyze optical data on the fly.
The researchers believe their study shows the potential of video games -- particularly action games -- to serve as an aid in the way we correct bad eyesight. Inresearchers in New Zealand created a novel way to treat depressed teenagers with "SPARX," a video game designed to give therapy to kids in a way that was more fun and active than traditional counseling.
The study included teens with an average age of 15 that had previously sought help or struggled with depression. Each level taught players basic facts about depression, strategies for dealing with intense negative emotions and relaxation techniques.
About 44 percent of SPARX players recovered completely from depression while only 26 percent of the control group were no longer depressed. Seeking a more affordable and effective approach to restoring speech and movement after a stroke, Debbie Rand of Tel Aviv University turned to video games.Time Spent Playing Video Games May Have Positive Effects on Young Children A study by researchers at Columbia University's Mailman School of Public Healt h and colleagues at Paris Descartes University assessed the association between the amount of time spent playing video games and children’s mental health and cognitive and social skills, and.
Ferguson points to research that suggests that playing violent video games may have some positive effects for young adults, such as better stress management.
He notes that “this field is really in the midst of a “paradigm shift,” and we’ve been so busy coming to new understandings about violent video games and aggression, we haven’t.
"The effects of video games on school achievement" discusses links between game-playing and poor academic performance in school. As I note in this article, there's no reason to think that gaming is intrinsically harmful.
Aug 27, · Fanboy Wars: The Newest eBook From Forbes The Fight For The Future Of Video Games is a warts-and-all look at the clashes between the video game business and its passionate fans. May 25, · May 25, (New Orleans) -- Young, healthy men who play a lot of violent video games over a long period of time show distinct changes in .
The Benefits of Playing Video Games Isabela Granic, Adam Lobel, and Rutger C. M. E. Engels positive effects of playing video games, focusing on four main domains: cognitive, motivational, emotional, and so- positive uses of video games, and we suggest several promising directions for doing so.